Texture Parameters

By default, textures are applied in 1x1 meter tiles on a surface. In the Texture Parameters, accessed from the Material/Color Change dialog, you can however change the size and fit of the texture:

 

Here are some examples of how to calculate the texture's scale and aspect ratio:

By default, textures are applied in 1x1 meter tiles. The starting scale is 1:1, which appears in the text field as 1.00. If you want the texture to double in size, enter 2. If you want it to halve in size, enter 0.5.

In the example to the left, our wall is 4 meters long and 2.7 meters high and we keep the default scale of 1. We then get 4 repetitions of the texture along the wall.

 

 

Setting the scale to 2.7 would give us 1 repetition along the height of the wall.

 

 

To make the texture fit the entire wall, we'll need to do a bit of counting. Our wall aspect ratio is 4 / 2.7 = 1.48. Hence, setting the scale to 2.7 and the aspect ratio to 1.48 will make the texture fit the whole wall.

 

Remember to confirm any changes with Apply or OK in both the Texture Parameters and the Material/Color change dialogs.

Note:

  • If you are using a rectangular texture, it will be compressed into a 1x1 meter tile. To make it fit the entire wall, you have to keep the aspect ratio of the texture or image which is calculated as width divided by height.