Auto 3D

The Auto 3D tab contains settings for the two automatic cameras on the toolbar. Accordingly, what you pre-set here will only affect images that are generated automatically in the program, using the two buttons Auto 3D (Fast) and Auto 3D (Detailed).


Figure 1: The Control Panel's Auto 3D tab.

 

The first setting is for the 3D render engine where the options are Old and Standard. This controls which method the two Auto 3D buttons in the toolbar are using for rendering. Old means that the simple graphics engine will render the images, which will lock the program; while Standard means that a the advanced graphics engine will render the images via a separate render server, which will not lock the program but let you continue to work.

Note:

  • Your 3D render engine setting controls whether the options below are available or not. If the 3D render engine is set to Standard, you will only be able to change Camera Position and Image Target.

 

Further down, the Auto 3D tab in the Control Panel contains four main fields: Camera Position, Ambient Lighting, Environment, Directed Lighting and Image Target.

Camera Position

In the Camera Position field you use the arrows to select the angle from which you want the automatic photographs to be taken. If, for example, you want to take a picture from the top right corner of the drawing area, choose the arrow in the top right corner. To take a picture from above, choose the cross in the center.

The Auto box is checked by default. This means that the camera-distance calculations are automated. Unchecking the box will allow you to set the camera distance for all angles manually. The text field and the slider bar are then activated. Under the Distance heading, choose the desired distance between the camera and the object you are about to take a picture of, by dragging the slider bar or typing the distance in the text field.

Ambient Lighting

In the drop-down list under the Color heading you can choose your preferred color for the ambient lighting. There is a choice of white, red, green, blue or yellow light. You can also define your own RGB Color by choosing Custom in the list. The Browse button opens the Select and Edit RGB Color dialog. Here you can easily mix your own RGB colors and create a database containing them.

To, for example, use yellow ambient lighting instead of the default white one, follow these steps:

Under the heading Color, click the arrow to expand the drop-down list.

  1. Choose Yellow.

  2. Click on OK or Apply.

  3. Click on one of the Auto 3D options on the toolbar, in order to see the result.

Using the Brightness in lux slider bar, you can set the brightness the surrounding light that Configura automatically adds when developing a 3D picture.

Note:

  • Even though the ambient lighting can be set as high as 2000 lux, you normally should not exceed 1000 lux. Excessively sharp ambient lighting will ruin your picture.

  • The default values of the ambient lighting are not ideal for all situations. It might therefore be a good idea to experiment with the settings by, for example, creating your own colors for the ambient lighting.

 

Environment

In the Environment field, you can select the background of the pictures taken by the automatic cameras. This is done in the drop-down list next to Background.

You can also choose whether the developed picture should have a floor or not by ticking the Floor checkbox.

Directed Lighting

In pictures developed using one of the two automatic cameras, besides the ambient lighting, a spotlight is also automatically inserted in the background. The spotlight is directed towards the object. In the Directed Lighting field, in the drop-down list next to Brightness (W), you can select how strong you want the light from the spotlight to be in watt).

Image Target

In the Image Target field you can make different settings for the image that are about to be rendered. You have three different options:

 

At the bottom of the dialog is a Reset to Default Values button where at any stage, you can reset the settings on the tab to the default values.

Note:

  • The spotlight itself is invisible, so you will only see the lighting effect of it on your rendered image.

  • If you move the automatic camera, the automatic spotlight follows.

  • Using the toolbar, only pictures taken with the right-hand camera - Auto 3D (Detailed) - render shadows. The left-hand camera - Auto 3D (Fast) - does not produce shadows.

 

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